Purpose-built experiences for server owners and the players who keep the community alive.
Your server.Now unforgettable.
StellaRust turns a Rust Console community into a connected operating system: live killfeeds, player intelligence, banking, gambling, shops, coupons, crates, battle passes, player inventory, community market, automation, RCON control, retention analytics, and two purpose-built dashboards.
Server pulse
+8 players this session
PvP and tracked PvE activity
RCON delivery pipeline healthy
Live command channel connected
Server intelligence
Economy control
Next claim adds ₡250 to the wallet
4,280 / 5,000 XP toward the next reward
Starter Builder Kit · automatic RCON queue
Live RCON console
Combat, PvE, connections, chat, world events, staff actions, orders, and more.
Pocket cash, checking, savings interest, rewards, shops, coupons, crates, keys, battle pass, inventory, market listings, orders, and delivery flows.
Moderation, announcements, presets, live console, scheduling, and supported server controls.
Not a list of features. A living server platform.
Explore each StellaRust system and interact with a working simulation. Every module is designed to share the same player identity, server connection, permission model, and audit trail.
See the server as it happens.
Every action travels through the StellaRust Nexus.
Click any node to see how the owner dashboard, Discord bot, game server, and player hub work together instead of acting like separate tools.
Design your ideal StellaRust stack.
Start with a server style or build from zero. The live score shows how much visibility, progression, and automation your chosen stack adds.
Turn activity into reasons to return.
StellaRust connects the moment a player joins to the rewards, rankings, purchases, and progress that keep a community moving through the wipe.
Connect
Join and leave events establish live sessions, online rosters, and tracked player identity.
Play
Combat, PvE, playtime, chat, world events, and activity flow into organized feeds and stats.
Earn
Daily claims, kills, scientist rewards, playtime, work shifts, banking interest, challenges, and staff rewards grow the wallet.
Progress
Leaderboards, titles, battle-pass tiers, crates, keys, rarities, shop goals, and challenges create long-term goals.
Redeem
Players can receive now, save rewards to inventory, redeem later, or list held items on the community market.
Find the right command before the moment passes.
Search the public command catalog, filter by system, save favorites locally, copy commands instantly, or press Ctrl/Command + K anywhere on the page.
Start for a day. Stay for the server you build.
Every duration unlocks the same StellaRust feature surface. Choose how long you need it, not which systems you are allowed to use.
Owner dashboard, player hub, feeds, banking, gambling, shop, coupons, inventory, market, crates, battle pass, RCON tools, retention, automation, and supported controls.
All eight checkout actions are centralized in one configuration object so real Stripe links can be added without redesigning the page.
Use Stripe Payment Links today, then connect webhooks later so successful payments can generate or activate StellaRust access keys automatically.
From Discord invite to live command center.
Click through the setup path. Each stage shows the owner action and the system response that brings the server online.
Built around the access Rust Console hosts expose.
Powerful tools without pretending every host exposes everything.
Some controls depend on the hosting provider, server permissions, and current Rust Console command support.
Owner and staff operations can be gated by role and surfaced in audit history.
Unsupported actions can be hidden or explained instead of leaving owners guessing.
Know what you are connecting.
StellaRust is a separate Rust Console Edition system inside Stella’s broader tool suite. These are the questions server owners usually ask before linking a live community.
Is StellaRust the same as Stella’s DayZ Killfeed?
No. StellaRust is a separate bot and dashboard suite built for Rust Console Edition. It shares the Stella identity but has its own server connections, features, dashboards, and workflows.
What server hosts can connect?
StellaRust is built for Nitrado, GPORTAL, and compatible WebRCON server connections. Exact controls depend on the access and commands each host exposes.
Do owners and players use the same dashboard?
No. Owners get a management dashboard for server systems and controls. Players get a dedicated hub for stats, activity, leaderboards, economy, shop, crates, battle pass, orders, and profile information.
Can StellaRust send messages into the game?
Yes, where supported. StellaRust can queue in-game messages such as killfeeds, PvE deaths, connections, staff announcements, event notices, and custom messages through supported global chat commands.
Are economy, shop, crates, and battle pass separate upgrades?
No. The access durations shown here are designed to unlock the same StellaRust feature surface. You choose the access period rather than buying separate feature tiers.
What are player inventory and the community market?
Inventory lets players hold eligible shop, crate, battle-pass, vehicle, supply, or command rewards for later redemption. The market lets players list eligible inventory items so other players can buy them with server coins.
Can every advanced command run on every server?
No. Some commands are host-, permission-, or Rust Console version-dependent. The dashboard should only expose actions that are supported for the linked server.
How do the checkout buttons work right now?
The page includes Stripe-ready placeholders. Add the real payment or checkout URLs to the SITE.checkout object near the top of the JavaScript to activate each plan button.
Does the static site store Stripe secrets?
No. The public page should only contain Stripe Payment Link or Checkout URLs. Secret keys and webhook signing secrets belong on a private backend such as the Nexus dashboard service.
Make your Rust server feel like its own world.
Give owners better control, give players visible progress, and give the entire community a reason to remember where they played.