Rust Console operations, connected

Your server.Now unforgettable.

StellaRust turns a Rust Console community into a connected operating system: live killfeeds, player intelligence, banking, gambling, shops, coupons, crates, battle passes, player inventory, community market, automation, RCON control, retention analytics, and two purpose-built dashboards.

Nitrado ready GPORTAL ready WebRCON compatible Discord native Built by X21iOcean
nexus://stella-rust/live-control
BRIDGE ONLINE
Command authority

Server pulse

AUTO REFRESH · 08s
Online now42

+8 players this session

Combat events124

PvP and tracked PvE activity

Orders queued07

RCON delivery pipeline healthy

Bridge latency38ms

Live command channel connected

ACTIVITY · LAST 12 HOURSLIVE
Live event stream

Server intelligence

Nova eliminated RookAssault Rifle · 147.3m · Monument sector
Scientist eliminated DriftOil Rig · PvE activity detected
Vex joined the serverSession tracking initialized
Cargo Ship entered the mapWorld event relayed to Discord
Player progression

Economy control

PLAYER · X21iOcean
AVAILABLE BALANCE₡ 12,480
Daily reward

Next claim adds ₡250 to the wallet

Battle pass · Tier 18

4,280 / 5,000 XP toward the next reward

+720 XP
Shop delivery

Starter Builder Kit · automatic RCON queue

QUEUED
Authorized channel

Live RCON console

OWNER ROLE
[bridge] connected to Solace Console
[auth] permission scope: owner
> serverinfo
hostname: Solace Console | players: 42/100
Tip: try global.say Welcome survivors
Connected surfaces2 dashboards

Purpose-built experiences for server owners and the players who keep the community alive.

Visibility layerLive feeds

Combat, PvE, connections, chat, world events, staff actions, orders, and more.

Progression engineFull economy

Pocket cash, checking, savings interest, rewards, shops, coupons, crates, keys, battle pass, inventory, market listings, orders, and delivery flows.

Control channelRCON native

Moderation, announcements, presets, live console, scheduling, and supported server controls.

Connected systems

Not a list of features. A living server platform.

Explore each StellaRust system and interact with a working simulation. Every module is designed to share the same player identity, server connection, permission model, and audit trail.

Live intelligence

See the server as it happens.

LIVE EVENT SIMULATOR INTERACTIVE
One connected ecosystem

Every action travels through the StellaRust Nexus.

Click any node to see how the owner dashboard, Discord bot, game server, and player hub work together instead of acting like separate tools.

Owner Dashboard: configure the entire server experience from one permission-aware control surface.Open dashboard
Interactive server builder

Design your ideal StellaRust stack.

Start with a server style or build from zero. The live score shows how much visibility, progression, and automation your chosen stack adds.

The player loop

Turn activity into reasons to return.

StellaRust connects the moment a player joins to the rewards, rankings, purchases, and progress that keep a community moving through the wipe.

01

Connect

Join and leave events establish live sessions, online rosters, and tracked player identity.

02

Play

Combat, PvE, playtime, chat, world events, and activity flow into organized feeds and stats.

03

Earn

Daily claims, kills, scientist rewards, playtime, work shifts, banking interest, challenges, and staff rewards grow the wallet.

04

Progress

Leaderboards, titles, battle-pass tiers, crates, keys, rarities, shop goals, and challenges create long-term goals.

05

Redeem

Players can receive now, save rewards to inventory, redeem later, or list held items on the community market.

Command intelligence

Find the right command before the moment passes.

Search the public command catalog, filter by system, save favorites locally, copy commands instantly, or press Ctrl/Command + K anywhere on the page.

Loading commands…Power search CtrlK
Access passes

Start for a day. Stay for the server you build.

Every duration unlocks the same StellaRust feature surface. Choose how long you need it, not which systems you are allowed to use.

Full feature access

Owner dashboard, player hub, feeds, banking, gambling, shop, coupons, inventory, market, crates, battle pass, RCON tools, retention, automation, and supported controls.

Stripe-ready buttons

All eight checkout actions are centralized in one configuration object so real Stripe links can be added without redesigning the page.

Access activation

Use Stripe Payment Links today, then connect webhooks later so successful payments can generate or activate StellaRust access keys automatically.

Guided deployment

From Discord invite to live command center.

Click through the setup path. Each stage shows the owner action and the system response that brings the server online.

Step 01

Get support
STELLARUST DEPLOYMENT TERMINALREADY
Connection compatibility

Built around the access Rust Console hosts expose.

NitradoServer connection, status, logs, and supported RCON workflows.
SUPPORTED
GPORTALCompatible connection and WebRCON workflows where exposed.
SUPPORTED
WebRCONCompatible server bridges with the required command access.
COMPATIBLE
Honest by design

Powerful tools without pretending every host exposes everything.

01
Host-dependent commands

Some controls depend on the hosting provider, server permissions, and current Rust Console command support.

02
Permission-aware actions

Owner and staff operations can be gated by role and surfaced in audit history.

03
Graceful fallbacks

Unsupported actions can be hidden or explained instead of leaving owners guessing.

Straight answers

Know what you are connecting.

StellaRust is a separate Rust Console Edition system inside Stella’s broader tool suite. These are the questions server owners usually ask before linking a live community.

Is StellaRust the same as Stella’s DayZ Killfeed?

No. StellaRust is a separate bot and dashboard suite built for Rust Console Edition. It shares the Stella identity but has its own server connections, features, dashboards, and workflows.

What server hosts can connect?

StellaRust is built for Nitrado, GPORTAL, and compatible WebRCON server connections. Exact controls depend on the access and commands each host exposes.

Do owners and players use the same dashboard?

No. Owners get a management dashboard for server systems and controls. Players get a dedicated hub for stats, activity, leaderboards, economy, shop, crates, battle pass, orders, and profile information.

Can StellaRust send messages into the game?

Yes, where supported. StellaRust can queue in-game messages such as killfeeds, PvE deaths, connections, staff announcements, event notices, and custom messages through supported global chat commands.

Are economy, shop, crates, and battle pass separate upgrades?

No. The access durations shown here are designed to unlock the same StellaRust feature surface. You choose the access period rather than buying separate feature tiers.

What are player inventory and the community market?

Inventory lets players hold eligible shop, crate, battle-pass, vehicle, supply, or command rewards for later redemption. The market lets players list eligible inventory items so other players can buy them with server coins.

Can every advanced command run on every server?

No. Some commands are host-, permission-, or Rust Console version-dependent. The dashboard should only expose actions that are supported for the linked server.

How do the checkout buttons work right now?

The page includes Stripe-ready placeholders. Add the real payment or checkout URLs to the SITE.checkout object near the top of the JavaScript to activate each plan button.

Does the static site store Stripe secrets?

No. The public page should only contain Stripe Payment Link or Checkout URLs. Secret keys and webhook signing secrets belong on a private backend such as the Nexus dashboard service.

The next wipe starts here

Make your Rust server feel like its own world.

Give owners better control, give players visible progress, and give the entire community a reason to remember where they played.

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